You enter the room. There is the Bad Wizard, sitting on a rocking chair and drinking tea in all his bearded terror. \n\n"Well," he finally says, "I thought you were going to arrive tomorrow, hero, but it's nice of you to be early. Oh, and thank you Mae, you are dismissed."\n\nMae nods and exits the room.\n\n"Her name is Mae?" you ask.\n\n"Yes, short for Maiden," Bad Wizard replies.\n\n"What is she doing here, if I might ask?"\n\n"I saved her from her evil stepmother. She's living with me now. She bakes excellent cookies."\n\n"Oh."\n\nThe Bad Wizard puts down his tea and says, "Now, before we shall start the duel, is there anything else you'd like to know about?"\n\n[["Yes, why are you telling me all this?|wq1]]\n[["Duel?"|wq2]]\n[["Why did you kidnap the prince and where are you keeping him?"|wq3]]\n[["May I have a cookie?"|wq4]]\n[["No, not really."|boss ss]]\n
You attempt to destroy the puny, little butterfly with your <<if $class is "ss">>sword<<else>>bow<<endif>>. But before you can strike it something happens...\n\n[[What?]]
You break the door down with your nice sword ({{{come to think of it, I think this is the first time you actually use your sword}}}). Well, your longsword/claymore/katana/wakizashi/lightsaber/machete ({{{pick one, or something else}}}). The puny door crumbles under your awesomeness ({{{like I said, boring}}}).\n\n[[Enter the Keep.|ss2]]
You follow the little girl. She leads you up a flight of stairs. And more stairs... and even more stairs... \n\n"How does this place have that many stairs?" you complain like the little baby that you are.\n\n"Oh, the Keep is magically expanded so it's bigger on the inside than on the outside," informs the little girl. "The Keep has been through 14 generations of witches and wizards, so the Keep just keeps on expanding. Oh look, we're here."\n\nYou finally reach the end of the stairway and a door stands in front of you and the girl. She knocks on the door with what sounds suspiciously like a song that you heard some time ago.\n\n"Enter," says a voice from the other side of the door.\n\n[[Enter the door.|ss4]]
The inside of the Keep is... surprising. You are in what looks to be a living room. \n\n"Oh dear. There goes that door I just painted yesterday," says a voice. You turn you head towards the source. There in the doorway leading to who-knows-where stood a little girl with a pretty blue dress and a crown of snow white flowers in her godlen hair. Wait -- what is she doing here?\n\n"Uh... Sorry, ummm... I'm <<print $name>> and I've come to... <small>rescue</small>.... the prince," you say.\n\n"Oh. Bad Wizard was expecting you. Here, follow me. Your just in time for tea," says the little girl. \n\nWell, there isn't really anything else to do.\n\n[[Follow the leader.|ss3]]
"No. You shall be walking all the way to the Bad Wizard's Keep. It's traditional, you see."\n\n"Oh," you say. "I don't see."\n\n"You do not need to. Any more questions?"\n\n[["Where does the Bad Wizard live?"|h3a]]\n[["I have a few more concerning my equipment."|h3b]]\n[["May I still have some cake even if there is no party?"|h3c]]\n[["Why is it the Prince who has been captured?"|h3d]]\n[["No."|h4]]
"No. Too bad for you," says the Princess.\n\n"Oh," you say weakly. "But I --"\n\n"Any more questions?"\n\n[["But I --"|troll]]\n[["Where does the Bad Wizard live?"|h3a]]\n[["I have a few more concerning my equipment."|h3b]]\n[["May I still have some cake even if there is no party?"|h3c]]\n[["Why is it the Prince who has been captured?"|h3d]]\n[["No."|h4]]
<center>"Noob, you choose the wrong answer!"\n\n[[You Lose!|lo1]]</center>
| A Very Short Adventure
You flail forwards. You hear the rushing of a river close. If you step forward, you might be in for a swim. And you, you pathetic little shrimp can't swim. What kind of shrimp are you, anyway? Can't even swim.\n\n[[Go right|l3]]
You blindly run left and straight into a wall. I guess you won't be going left anymore. You open your eyes just a little bit to check if it's the Keep. It isn't, it's just a red brick wall with an egg on top. It doesn't go well with the blue, yellow, and indigo trees in the backgroun -- ''YOUR EYES ARE BURNING!''\n\nYou quickly close your eyes again.\n\n[[Go forward|ll3]]\n[[Go right|l2]]
<center>"What is this question's number?"\n\n[["5."|quizl]]\n[["6."|quiz6]]\n[["7."|quizl]]\n[["Pffft! Easy, it's four!"|quiz6]]\n</center>
<center>"Correct. Last question. Do you wish to win this quiz?"\n\n[["Yes."|vic1]]\n[["Yes."|vic1]]\n[["Yes."|vic1]]\n[["Pffft! Easy, it's four!"|quizl]]\n</center>
You walk slowly. Nothing much happens.\n\n[[Go forward|l3]]\n[[Go left|ll3]]\n[[Go right|f12]]
<center>"What is the answer to two plus two?"\n\n[["Pffft! Easy, it's four!"|quiz2]]\n[["Pffft! Easy, it's four!"|quiz2]]\n[["Pffft! Easy, it's twenty-two!"|quizl]]\n[["Pffft! Easy, it's four!"|quiz2]]\n</center>
<center>"Correct. What is blue plus purple?"\n\n[["Red."|quizl]]\n[["Blue-purple?"|quizl]]\n[["Indigo."|quiz3]]\n[["Pffft! Easy, it's four!"|quizl]]\n</center>
You stuble left. You feel the colors blue, orange, and pink swirling around you. Don't ask how you can feel them, you just do.\n\n\n[[Go forward|l2]]\n[[Go left|ll1]]\n[[Go right|f12]]
You almost crash into something. \n\n[[But you scramble towards the right to avoid it.|r3]]\n[[But you scramble back to avoid it.|rivo]]\n[[But you crash into it anyway.|b1]]
<center>Really? You have chosen the path of a ''Nerd''.\n...\n...\n...\nAnyways, name yourself! <<set $class to "nil">>\n\n<<textinput $name [[Done!|CCFin]]>>\n</center>
<<if $but >=30>>"<big>FINE!</big> You get a new hoodie!"\n"<<else if $but >=10>><big>Any more questions, Pheasant?</big> You are trying my patience.<<else if $but <=10>><big>"Any more questions?</big><<endif>>"\n\n[["But I --"|troll][set $but += 1]]\n[["I have a few questions concerning my equipment."|h3b]]\n[["Where does the Bad Wizard live?"|h3a]]\n[["Why is it the Prince who is being captured?"|h3d]]\n[["No."|h4]]\n
You follow the little girl. She leads you up a flight of stairs. And more stairs... and even more stairs... \n\n"So... I never really did catch your name," you decide to make some small talk.\n\n"It's Mae, short for Maiden," she replies.\n\n"How does this place have that many stairs?" you complain like the little baby that you are.\n\n"Oh, the Keep is magically expanded so it's bigger on the inside than on the outside," informs the little girl. "The Keep has been through 14 generations of witches and wizards, so the Keep just keeps on expanding. Oh look, we're here."\n\nYou finally reach the end of the stairway and a door stands in front of you and the girl. She knocks on the door with what sounds suspiciously like a song that you heard some time ago.\n\n"Enter," says a voice from the other side of the door.\n\n[[Enter the door.|nil4]]
You knock on the door, hoping that someone will answer it. After all, if you do get captured, you'll reach the <del>princess</del> prince faster.\n\nYou wait a while. Nobody answers. You wait some more. Still no one answers. You knock on the door harder. And again. You knock the door to the beat of a nice song you heard a while ago.\n\nFinally, somebody opens the door! It's a little girl with a pretty blue dress and a crown of snow white flowers in her golden hair. Wait -- what is she doing here?\n\n"Sorry I couldn't answer earlier. The cookies had to be taken out of the oven," says the little girl.\n\n"Oh... Okay, uhh... I'm <<print $name>>." you really don't know what to say. Is the girl another prisoner of the Bad Wizard?\n\n"Well, come in! Your just in time for tea, and Bad Wizard's expecting you. I'm sure he'll enjoy your company. We don't get much visitors, see."\n\nWell, there isn't really anything else to do.\n\n<<if $class is "nil">>[[Enter the Keep|nil2]]<<else if $class is "bt">>[[Enter the Keep|bt3]]<<endif>>
You enter the room. There is the Bad Wizard, sitting on a rocking chair and drinking tea in all his bearded terror. \n\n"Well," he finally says, "I thought you were going to arrive tomorrow, hero, but it's nice of you to be early. Oh, and thank you Mae, you are dismissed."\n\nMae nods and exits the room.\n\n"What is Mae doing here, if I might ask?" you ask.\n\n"I saved her from her evil stepmother. She's living with me now. She bakes excellent cookies."\n\n"Oh."\n\nThe Bad Wizard puts down his tea and says, "Now, before we shall start the duel, is there anything else you'd like to know about?"\n\n[["Yes, why are you telling me all this?|wq1]]\n[["Duel?"|wq2]]\n[["Why did you kidnap the prince and where are you keeping him?"|wq3]]\n[["May I have a cookie?"|wq4]]\n[["No, not really."|boss nil]]\n
You enter the room. There is the Bad Wizard, sitting on a rocking chair and drinking tea in all his bearded terror. \n\n"Well," he finally says, "I thought you were going to arrive tomorrow, hero, but it's nice of you to be early. It isn't nice of you to shoot an arrow at my teddy bear though. Oh, and thank you Mae, you are dismissed."\n\nMae nods and exits the room.\n\n"Her name is Mae?" you ask. "Teddy bear?"\n\n"Yes, short for Maiden," Bad Wizard replies. "Yes, my teddy bear that Mae gave to me."\n\n"What is she doing here, if I might ask?"\n\n"I saved her from her evil stepmother. She's living with me now. She bakes excellent cookies. Oh, and she makes fluffy teddy bears too."\n\n"Oh."\n\nThe Bad Wizard puts down his tea and says, "Now, before we shall start the duel, is there anything else you'd like to know about?"\n\n[["Yes, why are you telling me all this?|wq1]]\n[["Duel?"|wq2]]\n[["Why did you kidnap the prince and where are you keeping him?"|wq3]]\n[["May I have a cookie?"|wq4]]\n[["No, not really."|boss bt]]\n
<center>Great! You have chosen the path of a ''Bow-Twanger''!\nNow name yourself!<<set $class to "bt">>\n\n<<textinput $name [[Done!|CCFin]]>>\n</center>
You back up and aim your bow at the highest window and shoot -- Oh shoot, you forgot to attatch your message to the Bad Wizard. \n\nYou tear off some tree bark, grab some leaves, and write a message to the Bad Wizard. He probably won't be impressed with your ugly writing tools, but at least you'll be able to get a message to him.\n\n"Dear Resident Bad Wizard, my name is <<print $name>>. <del>You killed my father</del> You kidnapped the <del>princess</del> prince; prepare to be owned." you write.\n\n[[Shoot!|bt2]]\n[[Or don't shoot, just slip the tree bark under the door.|nil1]]
--Let the player undo moves? (on / off)\n--In Sugarcane, this enables the browser's back button.\n--In Jonah, this lets the player click links in previous\n--passages.\n\nUndo: on\n\n--Let the player use bookmarks? (on / off)\n--This enables the Bookmark links in Jonah and Sugarcane\n--(If the player can't undo, bookmarks are always disabled.)\n\nBookmark: on\n\n--Obfuscate the story's HTML source to prevent possible\n--spoilers? (swap / off)\n\nObfuscate: off\n\n--String of letter pairs to use for swap-style obfuscation\n\nObfuscateKey: lfrbwhqgudkmseipvajzcyxton\n\n--Include the jQuery script library? (on / off)\n--Individual scripts may force this on by\n--containing the text 'requires jQuery'.\n\njQuery: on\n\n--Include the Modernizr script library? (on / off)\n--Individual scripts/stylesheets may force this on by\n--containing the text 'requires Modernizr'.\n\nModernizr: off\n
You follow the little girl. She leads you into a living room perhaps, up a flight of stairs. And more stairs... and even more stairs... \n\n"How does this place have that many stairs?" you complain like the little baby that you are.\n\n"Oh, the Keep is magically expanded so it's bigger on the inside than on the outside," informs the little girl. "The Keep has been through 14 generations of witches and wizards, so the Keep just keeps on expanding. Oh look, we're here."\n\nYou finally reach the end of the stairway and a door stands in front of you and the girl. She knocks on the door with what sounds suspiciously like a song that you heard some time ago.\n\n"Enter," says a grumpy voice from the other side of the door.\n\n[[Enter the door.|bt4]]
Now, you wait for the Bad Wizard to reply or do something. Waiting... waiting... waiting...\n\nFinally, something happens! Some one opens the door. It's a little girl with a pretty blue dress and a crown of snow white flowers in her golden hair. Wait -- what is she doing here?\n\n"Hallo. Bad Wizard sent me here to escort you upstairs for tea," says the little girl.\n\n"Oh... Okay, uhh..." you really don't know what to say. Is the girl another prisoner of the Bad Wizard? And what was that about tea?\n\n"Well, come in! Your just in time. I'm sure Bad Wizard will enjoy your company over tea. We don't get much visitors, see."\n\nWell, there isn't really anything else to do.\n\n[[Enter the Keep|bt3]]
<center>Excellent! Your character cusomization is all done! <small>Wow, that was fast</small>> Well... except for your appearance and gender, but I'm having trouble with those, so let's just ignore it. Just use your imagination; this is a text-based game for cryin' out loud.\n\nNow you can go and begin your adventure!\n\n<h2>[[Proceed to Stage One|h1]]</h2>\n</center>
<center>"Correct. Where are they taking the hobbits?"\n\n[["To Mordor."|quizl]]\n[["To Mordor?"|quizl]]\n[["To Mordor!"|quizl]]\n[["They're taking the hobbits to Isengard!"|quiz5]]\n</center>
You walk in a random direction. The only clear pathway is (other than the one you just came from) to the left.\n\n[[Then go left.|rr2]]
You run. The only way to go is still forward.<<set $path to "a">>\n\n<center><h2>[[Proceed to Stage Three.|i5]]</h2></center>
You run. The only way to go is still forward.\n\n[[Then go forward.|rr6]]
You run. The only way to go is still forward.\n\n[[Then go forward.|rr5]]
You run. The only way to go is still forward.\n\n[[Then go forward.|rr4]]
You step into a nice path. You open your eyes and the Woods are behind you. The only way to go now is forward.\n\n[[Then go forward.|rr3]]
<<if $lost is "a">>You walk in a random direction.<<endif>>You feel the colors gold, pink, blue, silver, and black swirling around you. Don't ask how you can feel them, you just do.\n\n[[Go forward|f12]]\n[[Go right|r3]]
You walk into a clearing. You feel the wind in your face and the sun on your fabulous shoulders. You open your eyes. The Woods are still hideously colorful, but now that they are at a distance, it's bearable.\n\nYou twirl around for a bit, enjoying the wind and sun. Then you remember that you're in the middle of a maze and you have just lost your bearings. Stupid you. <<set $lost to "a">>\n\n<<print either("[[Waltz towards a random direction.|r1]]","[[Go in a random direction.|r3]]","[[Stroll towards a random direction.|rr8]]")>>
<<if $lost is "a">>You walk in a random direction.<<endif>> You've hit a dead end. You wanna go back?\n\n[[No.|loop]]\n[[Okay.|previous()]]
Really? <<if $class is "nil">>N00b.<<else>>Some kind of hero are you.<<endif>>\n\n<center><h1>Game Over</h1></center>
by Izhi Gale |
<center><h2> You - HP: 100\nBad Wizard - HP: 100</h2>\n\n{{{i got really lazy with this, sorry}}}\n\n[[You Win!|vic1]]\n</center>
You hike forward and sense the colors yellow, violet, silver, and pink swirling around you. Yes, you really do. You don't sense a Keep though.\n\n[[Go forward|r3]]\n[[Go left|l3]]\n[[Go right|r2]]
Good. \n\nYou go to the Princess and almost mistake her as the prince (she is 'Prince' not the prince; they do look and dress alike though). You tell her you wish to join her party. \n\n"Party?" the Princess asks, "No, there shall be no party. You shall go and save my brother from the resident Bad Wizard. Any questions, <<print $name>>?"\n\n[["Where does the Bad Wizard live?"|h3a]]\n[["I have a few concerning my equipment."|h3b]]\n[["Pity, I would have liked some cake."|h3c]]\n[["Why is it the Prince who has been captured?"|h3d]]\n[["No."|h4]]
You fall into the river and freeze to sickness ({{{because I don't want a death in this game}}}) despite it being the middle of summer. <<if $class is "nil">>N00b.<<else>>Some kind of hero are you.<<endif>>\n\n<center><h1>Game Over</h1></center>
News has just reached your ears. The Prince Duke Royal ('Prince is his title, 'Duke' is his name) has been captured by the resident Bad Wizard (although the only thing 'bad' about him is the way he does stuff).\n\nPrincess Prince Royal ('Princess' is her title, 'Prince' is her name), Prince Duke's little sister, has summoned you,<<if $expression>> the royal library assistant,<<else>> the resident almost-hero,<<endif>> to help her on her quest to bring her brother back.\n\nDo you answer her call?\n\n[[Yes|h2]]\n[[No|badend1]]
"Excellent. Now get on with your adventure!" says the Princess happily. \n\n<center>[[Walk to the Nevergreen Woods|i1]]</center>
<center>''Note From the Author''\nYes, this is a text-based game. There are no pictures (I wasn't able to draw any; my graphics tablet broke) so you will have to provide the pictures with your own ''imagination''. \n\nThis is a REALLY short game. Don't expect to be blown away by the non-existent graphics or the awesome plot-twist story line. I had trouble with tons of codes, so the fight scenes are horrible, but other that that, enjoy.\n\n''-Izh Gale'' \n\n{{{P.S. I shall be narrating your adventure. Good luck!}}}\n\n<h1>[[Start Game]]</h1>\n</center>
<center><h2> You - HP: 100\nBad Wizard - HP: 100</h2>\n\n{{{i got really lazy with this, sorry}}}\n\n[[You Win!|lo1]]\n</center>
"The Nevergreen Woods are colorful and the colorful-ness serves as a distraction. The Woods are so colorful, that people are blinded by it and easily lose their way," says the butterfly. "Be careful, <<print $name>>. If you go in there, I hope you come out safe. Logic doesn't work in those Woods."\n\nApparently the Princess has sent you to a maze. Now you know why the Bad Wizard placed his Keep here.\n\n"Can I do anything else for you?" asks the butterfly.\n\n[["Can you direct me to the Bad Wizard's Keep?"|iq2]]\n[["Can you do the Hokey-Pokey?"|hp1]]\n[["No, not really."|i3a]]
"I'm not sure. I've heard that it lies smack dab in the middle of the Woods, but that's just what I've heard," says the butterfly. "Can I do anything else for you?"\n\n[["Can you tell me about the Nevergreen Woods?"|iq1]]\n[["Can you do the Hokey-Pokey?"|hp1]]\n[["No, not really."|i3a]]
"Oh. Okay," says the butterfly rather sadly. "Fare well then."<<set $evilone to "a">>\n\n"Bye," you say back as you enter the Woods.\n\n<center><h2>[[Proceed to Stage Two.|i4]]</h2></center>
"Okay then. It was nice talking with you!" says the butterfly.\n\n"Ditto," you say. You then enter the Woods. <<set $evilone to "p">>\n\n<center><h2>[[Proceed to Stage Two.|i4]]</h2></center>
<center><h2> You - HP: 100\nBad Wizard - HP: 100</h2>\n\n\n[[Use 'Sword-Swish' (n00b u, you only haz 1 skillz)|ssf2]]</center>
<center><h2> You - HP: 90\nBad Wizard - HP: 1</h2>\n\n{{{Huh, that was a pretty powerful swish... boring}}}\n\n[[You Win!|vic1]]</center>
<center>What class would you like to be?\n<h2>[[Choose Sword-Swisher]] \n{{{You use a sword and bash and slash stuff. In my opinion, it's the most boring class.}}}\n\n[[Choose Bow-Twanger]] \n{{{You use a bow and hide between stuff and shoot at a distance like a sissy.}}}\n\n[[I Have No Class]]\n{{{Your only weapon is your knowledge, wit, and common sense. Nerd. You're slightly sneaky though. Slightly.}}}</h2>\n{{{It doesn't really matter, because all classes are pathetic}}}\n</center>\n\n\n
"Sure, but they're all in the kitchens. After you rescue the prince, I'm sure you will, it's tradition, you may get one," says the Bad Wizard.\n\n"That's nice. What kind of cookies are they?" you ask.\n\n"More often than not they're snickerdoodles, but Mae enjoys making buttery spritz too. I'm afraid she dislikes chocolate chip cookies, so she doesn't bake them. Sorry. Anything else?"\n\n[["Yes, why are you telling me all this?|wq1]]\n[["What was that about a duel?"|wq2]]\n[["Why did you kidnap the prince and where are you keeping him?"|wq3]]\n<<if $class is "ss">>[["No, not really."|boss ss]]<<else if $class is "bt">>[["No, not really."|boss bt]]<<else if $class is "nil">>[["No, not really."|boss nil]]<<endif>>
"Yes, that was a mistake. I originally intended for the trap to spring fo the princess, but things went wrong and I ended up with the prince instead," sighs the Bad Wizard. "Nothing ever goes right for me. 'Why weren't you born a girl so you could be a traditional Wicked Witch?', 'Why do you have a beard? Only good guys have beards.', 'Why is your apprentice not a Bumbling Minion? You are supposed to be evil!', all of my aunts laugh at me for breaking tradition, so I'm determined not to break it this time."\n\n"Oh..." you reply uncertainly.\n\n"As for where I keep the prince, I couldn't find the dungeons, so I keep him in my guest room. Anything else?"\n\n[["Yes, why are you telling me all this?|wq1]]\n[["What was that about a duel?"|wq2]]\n[["May I have a cookie?"|wq4]]\n<<if $class is "ss">>[["No, not really."|boss ss]]<<else if $class is "bt">>[["No, not really."|boss bt]]<<else if $class is "nil">>[["No, not really."|boss nil]]<<endif>>
"Yes, our duel. It's tradition for the villan and the hero to have an epic boss fight at the end," says the Bad Wizard.\n\n"But it's only the Third Stage," you reply.\n\n"No matter. Tradition is tradition. Anything else?"\n\n[["Yes, why are you telling me all this?|wq1]]\n[["Why did you kidnap the prince and where are you keeping him?"|wq3]]\n[["May I have a cookie?"|wq4]]\n<<if $class is "ss">>[["No, not really."|boss ss]]<<else if $class is "bt">>[["No, not really."|boss bt]]<<else if $class is "nil">>[["No, not really."|boss nil]]<<endif>>
"It's tradition, you see, for the villan to tell the hero the details of his evil plan," says the Bad Wizard. "Anything else?"\n\n[["What was that about a duel?"|wq2]]\n[["Why did you kidnap the prince and where are you keeping him?"|wq3]]\n[["May I have a cookie?"|wq4]]\n<<if $class is "ss">>[["No, not really."|boss ss]]<<else if $class is "bt">>[["No, not really."|boss bt]]<<else if $class is "nil">>[["No, not really."|boss nil]]<<endif>>
The Bad Wizard leads you up the stairs to the guest room. He knocks on the door. \n\nThe door opens to reveal the prince and you can see why the Bad Wizard made a mistake with the capture. Apparently, the prince really does look like the princess ({{{not sure if it's because the princess is boy-ish, or the prince is girly}}}). \n\n"Here, <<if $class is "nil">>the nerd<<else>>the hero<<endif>> is here to bunk with you. I mean share a prison cell with you," says the Wizard to the prince, then he shoves you in the room and closes the door.\n\n"Isn't he supposed to lock it?" you ask the prince.\n\n"He can't, you can only lock this room from the inside, not the outside," he replies. "This is a guest room after all, not a prison cell."\n\n"But aren't you --"\n\n"I'm vacation-ing here."\n\n"Oh," you say and afterwards stand in silence for a while.\n\n[[Break the silence.|lo3]]\n[[Wait for the prince to break the silence, he is a prince, after all.|lo4]]\n
"Well... I'm <<$name>>," you say.\n\n"Duke Royal," replies the prince, "Prince Duke Royal."\n\n"Well... I suppose we should look for an escape from here?"\n\n"There goes my vacation. Oh well, Prince (the princess) can't reign over a whole town by herself (she's probably burnt the whole town down by now, actually). Let's try the window."\n\nThe two of you look out the window. The ground is only a few feet down, and you're sure if you jump, you won't break anything.\n\n"Well... you got you bags packed?" you ask Duke (the prince).\n\n"Yeah, give me a moment... Got them. Let's go," he replies.\n\n<center><h2>[[Proceed to Stage Four.|la1]]</h2></center>
"Wa -- What?" says the Bad Wizard in confusion. "How could I have won?"\n\n<<if $class is "nil">>"Maybe because your quiz was too hard?" you ask.<<else>>"Maybe because you are a Wizard and I am but a mere Bow-Twanger?" you ask.<<endif>>\n\n"B-but I... What about tradition?"\n\nYou sigh, "It's alright. Maybe there's another way to do this? Perhaps lock me where the prince is and I'll escape with him?"\n\nThe Bad Wizard brightens up at your suggestion. "Oh, yes! Excellent! Yes, that will do!" he says. "Here, I shall take you to the dungeon -- the guest room, I mean. Follow me!"\n\n[[Follow.|lo2]]
"I'm Duke Royal," says the prince, "Prince Duke Royal. Nice to meet you."\n\n"Well... I'm <<$name>>," you say. "I suppose we should look for an escape from here?"\n\n"Yup. Here, let's try the window."\n\nThe two of you look out the window. The ground is only a few feet down, and you're sure if you jump, you won't break anything.\n\n"Well... you got you bags packed?" you ask Duke (the prince).\n\n"Yeah. Got them. Let's go," he replies.\n\n<center><h2>[[Proceed to Stage Four.|la1]]</h2></center>
You stumble blindly. Nothing much happens.\n\n[[Go forward|f1]]\n[[Go left|ll1]]\n[[Go right|r2]]
You've hit a never ending loop. You wanna go back?\n\n[[No.|loop]]
You crash into the whatever-it-was, but you don't. You step into a portal that teleports you to the Bad Wizard's Keep. \n\nIf you think that's too convenient, I'd be happy to let you go back to the Woods and look for another entrance to the Keep. Would you not not not like to not not not go not to the Woods?\n\n[[No.|i6]]\n[[Yes.|i4]]\n[[Not.|huh]]
<center><<if $class is "nil">>[[[["I don't have anything with me. Can I get more stuff?"|q4]]<<else>>\n[["I only have my <<if $class is "ss">>sword<<else>>bow<<endif>> with me. Can I get more stuff?"|q4]]<<endif>>\n[["Do we get mounts?"|q5]]\n[["Nevermind."|h4]]</center>
"No, there shall be no cake," says the Princess. "The cake is a lie. There will be pie after the adventure if you want though."\n\n"That's nice," you reply.\n\n"Any more questions?"\n\n[["Where does the Bad Wizard live?"|h3a]]\n[["I have a few concerning my equipment."|h3b]]\n[["Why is it the Prince who has been captured?"|h3d]]\n[["No."|h4]]
"The Bad Wizard lives in the Nevergreen Woods where the trees are painted every single color except green," says the Princess. "Why he would choose such a colorful area to build his keep is a mystery to me."\n\n"The Nevergreen Woods. Got it," you reply.\n\n"Any more questions?"\n\n[["I have a few concerning my equipment."|h3b]]\n[["Why is it the Prince who has been captured?"|h3d]]\n[["No."|h4]]
"My parents were not the brightest of people," says the Princess.\n\n"Oh," you reply uncertainly.\n\n"Any more questions?"\n\n[["Where does the Bad Wizard live?"|h3a]]\n[["I have a few concerning my equipment."|h3b]]\n[["May I still have some cake even if there is no party?"|h3c]]\n[["No."|h4]]
<center><h2> You - HP: 100\nBad Wizard - HP: 100</h2>\n\n\n[[Use 'Shoot'|btf2]] or\n[[Use 'Shoot'|btf3]] or\n[[Use 'Shoot'|btf4]]\n</center>
"I do not exactly know, but I think the Bad Wizard was confused between me and my brother. I am Prince and my brother is prince, you see."\n\n"No, not really," you reply.\n\n"You do not need to. Any more questions?"\n\n[["Where does the Bad Wizard live?"|h3a]]\n[["I have a few concerning my equipment."|h3b]]\n[["May I still have some cake even if there is no party?"|h3c]]\n[["Why are all your names so confusing?"|h3f]]\n[["No."|h4]]
<center><h2> You - HP: 100\nBad Wizard - HP: 100</h2>\n\n{{{i got really lazy with this, sorry}}}\n\n[[You Win!|vic1]]\n</center>
<center>Great! You have chosen the path of a ''Sword-Swisher''!\nNow name yourself!<<set $class to "ss">>\n\n<<textinput $name [[Done!|CCFin]]>>\n</center>
The two of you escape to FREEDOM! You walk back to the Nevergreen Woods and are ''IMMEDIATELY BLINDED BY IT'S COLORFULNESS!''\n\nAaaaaaand in your blindness, you don't notice the cliff in front of you. You take another step and find yourself cliff-hanging--
<center>{{{What?!? YOU'RE TRYING TO KILL AN INNOCENT, HARMLESS BUTTERFLY?!?! NOOO!!! SYNTAX ERROR. I HAVEN'T PROGRAMMED ANYTHING PAST THIS. ABORT. RAGE. ABORT.}}}\n\n<h1>Game Over</h1></center>
The Bad Wizard leads you up the stairs to the guest room. He knocks on the door. \n\nThe door opens to reveal the prince and you can see why the Bad Wizard made a mistake with the capture. Apparently, the prince really does look like the princess ({{{not sure if it's because the princess is boy-ish, or the prince is girly}}}). \n\n"Here, <<if $class is "nil">>the nerd<<else>>the hero<<endif>> is here to rescue you. You may go now," says the Wizard to the prince.\n\nThe prince sighs, "There goes my vacation. Oh well, it was nice while it lasted. Here, I'll just grab my backpack."\n\nAs you wait for the prince, you hum a random song. It went something like this:\n\n<center><<textinput $battlecry [[Yup, that's how it went|vic3]] >>\n{{{type in random song lyrics (or daruuuuuuude, daruuuuuuude sandstorm if you like)}}}</center>
"<<print $battlecry>>"\n\n"SILENCE!" bellows the Bad Wizard.\n\n"Here, 'M ready," says the prince as he steps out of the <del>prison cell</del> guest room. \n\n"Good, now get out and NEVER sing that song in this Keep again. MAE! Take the good guys and throw them outside the back door," commands the Bad Wizard.\n\nMae appears and leads you down the stairs to the back door --\n\n"Wait, there's no back door," you say.\n\nMae punches the stone wall. Nothing happens actually... Then she kicks it and the stones give way, making a hole in the middle of the wall.\n\n"Wha -- " both you and the prince are rendered speechless.\n\n"I learned that while in my stepmother's house," says Mae casually.\n\n"I don't even," you say. "Well, ta-ta. We're off now!"\n\n"I really don't want to get on her bad side," says the prince. \n\n<center><h2>[[Proceed to Stage Four.|la1]]</h2></center>
"Victory is MINE!" you shout.\n\n"Excellent! Things are finally going as planned!" says the Bad Wizard. "Now, I shall lead you to where the princess -- err... prince is being kept."\n\nWell, that was fast. \n\n[[Follow.|vic2]]
You walk to the Nevergreen Woods, where the trees come in every single color except green. The trees loom above you, like a rainbow of colors bringing doom.\n\nYou see a rainbow colored butterfly hanging about the edge of the Woods.\n\n<<if $class is "nil">>[[Speak to it.|i2]]\n[[Ignore it.|i2b]]<<else>>[[Speak to it.|i2]]\n[[Ignore it.|i2b]]\n[[Anihilate it.|dbb]]\n<<endif>>
<center>{{{What? I am is confuse. Ugh, no. I used the wrong code and I don't know why it's wrong. Syntax ERROR. I haven't programmed anything beyond this. I used the right code and I don't know why it's right. Abort. Abort.}}}\n\n<h1>Game Over</h1></center>
You approach the rainbow colored butterfly. \n\n"Hullo," says the butterfly. "I am a butterfly, as you can see."\n\n"Hi," you greet. "I am <<print $name>>."\n\n"<<print $name>>. <small>That's a nice name.I wish I had a nice name.</small> So what can I do for you?"\n\n[["Can you tell me about the Nevergreen Woods?"|iq1]]\n[["Can you direct me to the Bad Wizard's Keep?"|iq2]]\n[["Can you do the Hokey-Pokey?"|hp1]]\n[["Nevermind. I was just passing through."|i3b]]
<<if $path is "a">>You finally reach the end of the path. <<endif>>There is the Bad Wizard's Keep, right in front of you. Hooray at last! Now you just need to storm the Keep and rescue the <del>princess</del> prince.\n\n<<if $class is "ss">>[[Break the door down with your sword!|ss1]]<<else if $class is "bt">>[[But you only have a puny bow so...|bt1]]<<else if $class is "nil">>[[Right. How?|nil1]]\n<<endif>>\n
You enter the woods and are ''IMMEDIATELY BLINDED BY IT'S COLORFULNESS!''\n\nYou stumble around blindly looking for the Keep.\n\n[[Go forward|f12]]\n[[Go left|l1]]\n[[Go right|r1]]\n[[Go home|badchoice]]
Excellent.\n\n<center><h2>[[Proceed to Stage Three.|i5]]</h2></center>
<<set $hpu to "100">><<set $hpw to "100">>"Excellent, now let us prepare for our duel," says the Bad Wizard. He gets up from his rocking chair and grabs his walking stick -- no, his staff. He beckons you to follow him and he leads you down the stairs to a spacious room. \n\n"Here we shall have our duel. Get ready!" says he.\n\n[[Begin fight!|btf1]]
"Excellent, now let us prepare for our duel," says the Bad Wizard. He gets up from his rocking chair and grabs his walking stick -- no, his staff. He beckons you to follow him and he leads you down the stairs to a spacious room. \n\n"Here we shall have our duel. Get ready!" says he.\n\n[[Begin fight!|ssf1]]
You go back out from the forest. The butterfly is gone and you remember that you still have a job to do.\n\n[[Enter the forest|i4]]\n[[Really go home, you are tired|badend1]]
"Yes, yes I can! I'm so glad you asked!" says the butterfly. It begins to do the odd dance. "You put your right antenna in, You put your right antenna out, You put your right antenna in, and you shake it all about..."<<set $evilone to "hp"\n>>\n\nYou watch and wonder why you even asked in the first place.\n\n"You put your whole self in, You put your whole self out, You put your whole self in, and you shake yourself about. You do the Hokey-Pokey and you turn yourself around. THAT'S WHAT IT'S ALL ABOUT! Anything else you'd like to ask?"\n\n[["Can you tell me about the Nevergreen Woods?"|iq1]]\n[["Can you direct me to the Bad Wizard's Keep?"|iq2]]\n[["No, not really."|i3a]]
"Excellent, now let us prepare for our duel," says the Bad Wizard. He gets up from his rocking chair and grabs his walking stick -- no, his staff. He beckons you to follow him and he leads you down the stairs to a spacious room. \n\n"Here we shall have our duel. Get ready!" says he.\n\n"Umm... I'm just a nerd... Can we have a different duel? Maybe a quiz or something?" you ask.\n\n"Wait- you aren't even a proper hero?"\n\n"I'm afraid not."\n\nThe Bad Wizard mutters something like, 'not again' and says, "Fine then, a quiz. You must answer all my questions correctly. ALL of them, one mistake, and you lose!"\n\nYou breathe a sigh of nervousness. Making no mistakes what-so-ever is going to be hard. You kind of wish you had chosen the duel...\n\n[[Begin quiz!|quiz1]]
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You decide to ignore the insignifigant, little butterfly and just enter the Woods.<<set $evilone to "a">>\n\n<center><h2>[[Proceed to Stage Two.|i4]]</h2></center>